One aspect of Ascension some people will enjoy whereas others will hate. This thankfully prevents you from being at the complete mercy of the draw. Do you have 50 extra power somehow? You can kill 25 cultists for victory points. They have a "Cultist", which is always available. ![]() One introduction that Ascension made that I must count as a plus is the concept of a perpetual monster. This means that if you are counting on the victory points in your deck being how you win (some cards are worth victory points), you better hope that someone else is killing monsters, otherwise you will be in for a long game. Instead of ending once the deck of available cards has run out or once a certain monster has been killed as in most deck building games, the game ends once all of the victory points have been collected. These cards and the standard set of 4 cards are the only cards that the player is able to interact with.Īnother feature that Ascension introduced was victory point counters. Ascension does, however, introduce a new features of its own.įirst, in Ascension all of the different monsters and deck building cards are shuffled together, and at any given time there are 6 of them available in the middle of the board. I recently had the chance to try out Ascension Chronicle of the Godslayer a couple times, so I figured that it was about time for me to write a review.Īscension is a deck building game that heavily utilizes some of the mechanics that are introduced in Dominion and others that were introduced in Thunderstone Advance.
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